You missed.
Go again.

You slip off a rooftop. At speed, you steer for the next strip of track and try to stick the landing. Crash, reset, take another shot.

Discuss publishing ↗
Download HD preview ↓

18 seconds. Sound on for the original “Bad Night to Slip” track. Staged gameplay captured through the normal first-person camera; includes the upcoming 1.1.0 update.

From the creator

Slip! shots and Shorts.

I post Slip! shots and short videos on my personal channels. Catch more slides, falls and close calls.

Tom J. · Creator of Slip!

Screenshots

One slide. Very different trouble.

Open a shot for a closer look.

1.1.0 preview. Staged gameplay captured with the normal first-person camera. Halloween is coming in the update.

Airborne beside a narrow spectral slide among huge pipes and green furnace fire.
Miss the furnace. Catch the slide. Staged gameplay from the upcoming 1.1.0 update, captured through the normal first-person camera.

Portrait + landscape

Turn the phone.
Keep sliding.

Slip! plays both ways on iPhone. Pick your view.

Slip! rooftop flight on iPhone in portrait orientation.
Portrait
The same Slip! rooftop flight on iPhone in landscape orientation.
Landscape

Two actual views of the same scene. Staged 1.1.0 captures.

The hook

One bad step.
A landing to
fight for.

The drop keeps coming. Pick a line across the roof, ride a tube wall, launch into open air and fight to touch down.

A miss sends you straight back to the start of another run. Score chasing and coin-unlocked packs give each attempt a reason to go further.

Comic-book ink and a light anime influence frame the close call: the edge under your feet, the height below you, the next landing ahead.

Where it stands

On iPhone and iPad.
Halloween is next.

View the live iOS listing ↗
Available
Fully free on iPhone and iPad.
Next platform
Android is coming soon.
Next update
Version 1.1.0 is in preparation. It includes a permanent Halloween pack, in-tunnel challenges and quality-of-life improvements.
Pack access
Current packs unlock with in-game coins. Full paid packs are in development.
Developer
LINK-V / Profit Visions s.r.o., Prague.

What I’m looking for

Marketing.
Reach.
A partner to discuss it with.

I’m looking for help getting Slip! in front of more players. Marketing and reach are the priorities.

Tom J. · Creator of Slip! · LINK-V

Tell me where you see an audience for the game, how you would reach them, and what you would bring to a publishing partnership.

I’m open to discussing the approach, the commercial model and the shape of the partnership.

Discuss a partnership ↗

Monetization

Free today.
Full paid packs in development.

The game is fully free right now. The next step is paid content that adds more places to slip, more ways to recover, and more track to ride.

In development

A full pack adds to the whole game.

Each paid pack contains its own visual and sound theme, two powerups specific to that theme, and one or more new track segments.

After the pack is unlocked or purchased, its new track segments become available game-wide.

Decided

No ads between slides.

Slip! depends on fast restarts. Crash, try again, stay in the flow. Ads would interrupt the very loop that makes the next run so tempting, so they are out.

1.1.0 preview · staged gameplay

Download JPG ↓
Swipe or use arrow keys